Need help with UMatineeCameraShake

Need some help activating UMatineeCameraShake.

Basically I’m making a TileMovement component and I want to animate the camera whenever the player bumps against the wall.

Instead of writing the code manually, I want to use the UMatineeCameraShake class to achieve this. The problem is I cant seem to play the camera shake from c++. I dont want the user to specify or create any camera shake class. I just want to use the default one for UMatineeCameraShake and change some values. I’m no expert but I’m guess that because ClientStartCameraShake needs a templeated TsubclassOf<> the values I’m changing in the default object is not working because I’m not changing the class. How can I get around this? (edited)