I am trying to handle the replication of some cubes and am having some problems. As much as i hate to say this, picture minecraft. Thats initially what im going for as far as the cube behaviour goes. Right now the server is working fine. It can destroy and place cubes with no issue and the client can see all of it. But when the client tries to place cubes, only the client can see it and when it goes to destroy the cubes it can only destroy ones placed by the client. Anything that is spawned by another blueprint it cant touch. I have been studying the Network_Features example for hours and i cant work it out. I have done everything the same (as far as i can tell) as in the example map. Can any replication geniuses out there lend a hand?
I will post some screenshots of my node networks if you need.