I try to make the basic vr feature of stereo screen by tiling the u value of uv to 2.0f in post proc material, but problem shows up like this:
what’s the problem? I don’t belive it’s a bug.
Any idea will be appreciated and thanks in advance.
I try to make the basic vr feature of stereo screen by tiling the u value of uv to 2.0f in post proc material, but problem shows up like this:
Any idea will be appreciated and thanks in advance.
Its a bit hard to see from that screenshot. You’d be better off plugging the TexCoord node directly into the output for debugging.
However my guess is that it is a know issue with the editor viewport resizing and how the UV’s are reported. I bet it looks fine in the HMD.
Edit* Looking at the image again it looks like a clamping issue, check the properties of the scenetexture node.
Is it work find on your PC?