Hi
I am having an issue with grabbing a bone On a Simulated ragdoll character in VR.
Im using a trace to get the bone and then a physics constraint to constrain it to my VR hand and It worked, But its not where my hand is. EG: I grabbed the head bone but the character skelmesh is floating at-least 200cm above my closed fist and not where my hand is .
I cant remember but I think there is a way to center the grabbed component to my hand or even set a custom position relative to my hand?
To me it looks like I have grabbed the head with the constraint as its moving one to one with my Motioncontroller But I think its the root bone of the skelmesh thats positioned in my hand and not the bone I have constrained.
So how do I set the constrained bone to my hand position?