I encountered a pretty annoying issue with lighting for Oculus Quest, which I struggle to solve.
I have a stationary spotlight in a room, and a static drawer with movable shelves (which are under one blueprint). When previewing the scene without vulkan it looks like this:
However, with vulkan preview, and in packaged game for oculus, it looks like this:
As you can see, the sheves are not receiving shadows from the bed, which is a static mesh.
My question is, is this expected behavior, or is it possible to fix this?