Hi all …
I’ve got UE 5.0.3 installed along with Rider 2022.2.3 and VS2019 with all necessary libraries installed. RiderLink is compiled, the UE emits logs to Rider, Live Coding works, everyting seems to work, BUT.
Every time use the “Add C++ Component” module, more things happen:
- The .cpp and .h files are created at
//TF2/Source/TF2/Public
(and Private, respectively. TF2 is the name of the project.) - About 60 files from RiderLink gets compiled, every time
- UE says “Project file is not available. Generate project file?”, every time
- And the, after 2 minutes of compilation, finally, happens NOTHING.
I tried re/building everything in Rider, restarting, retrying, watching tuts, hanging myself at the attic but nothing helps. Besides the LiveCoding starts recompiling everything after every little change which is really painful, my new classes are never to be found in the UE.
There is one clue - I’ve found out that UE tries to find these classes at TF/Script but the whole c++ project resides at TF2/Source. That might be the culprit but I found nothing at the net.
Could someone guide me, please?
I’m. too. friggin. tired of this.
Thanks.