Are there any other settings I am missing to get my IAPs working? I have billing set up in the engine. I have my app ID and license key added. Everything packages and uploads. The game is able to download as a beta copy to my device, and IS playable. I have my IAPs set up in google play services. I copied and pasted the product IDs into my project’s variables to represent the products available… I followed the Unreal Match 3 example to set up the read, restore, make purchase, and logging in. Yet, when I try to read the price from my IAP in-game store and convert the value to a text bind, it fails. When I try to make a purchase, it fails. The lack of support for one of the most commonly used features in mobile games is kind of ridiculous.