Need help with in-game purchases using Unreal 4 blueprints

when you ask for a tutorial or a guide, you get linked here. Can you please take a moment to make at least a simple stubbed out wiki or something? or maybe a sample project?

If I call request in read app purchase request - success is returned IF i have purchased it? Will this code work correctly if I don’t publish through the app store? (production build deployed directly to my device)

From what I’ve read - I’m starting to get that idea that I am supposed to use a save game boolean or something to track in app purchases?


this is what im doing now to verify my in app purchases but it doesn’t seem to be working (when i deploy a production build to my device with the bat file) - payments go through but my read payments always come out false