Hi all, we are building a character like Siren, the entire scene, has NO background, just black and the character itself.
Models are pushed to high poly (about 250 to 500k poly I think), textures all 4ks, with albedo, roughness, spec, AO, norm, metallic and subsurface profile. Culling distance disabled. Textures set to ‘character’ and filter sharpen 3-5 (hoping it’ll help). I also set all the cinematic/ inset shadows (or something like that which made the char looked a lot better in terms of lighting.)
Overall lighting I set to 0.5 quality 10 bounces 10 bounces 5 quality (sorry forgot what were they named, but it helps push stuffs up too for light)
But graphic still looked not very high quality… what other things should I look into?
Take note I am a self taught UE artist that runs a small game dev co (if u guys do see the posts I always do, looking for artists), so do bear with me for some of the technical terms that I might not be putting it at correctly.