Need help with confirming a bug
Hi, I finally got around to install 4.15 and almost immediately hit my face against a wall (a bug).
In my work flow I have ‘families’ of static mesh actors that have different geometry but use same sets of materials. Building wall with one window, similar wall but with two windows and so on, you get the idea.
When I am building my scene I duplicate static mesh actor in the scene and just replace static mesh in the details panel. Up to 4.14 all was working just fine.
In 4.15, upon replacing static mesh all materials are reset to the default materials that mesh has assigned.
Short demonstration can be seen here http://imgur.com/a/lWR4d
Is there any chance someone could replicate this bug for me before I post it on Answerhub? I didn’t see any comments on this problem so there is a chance I am doing something wrong.
Steps to follow:
- duplicate static mesh actor in your scene
- apply different material than it currently has.
- drag different static mesh into corresponding slot in the details panel.*
- check if the material changed to the default one or remains the same.
- report please here to this thread.
- it is possible to replace static mesh with rightclicking on the actor in the scene and then clicking on ‘Replace selected actor with’. This works same way as step 3 but it requires static mesh to be selected in the content browser.
thanks,
H