Hi all,
I have the following issue: I have BT (Behaviour Tree) for my AI. It has a branch to run EQC on the player’s Base location to find the best spot to attack the player’s base.
I’m talking about Attacking part
So it works when it comes to attacking another units, AI finds a good position based on the weapon range and shoots the player’s unit, but when it comes to the building, AI tries to get into the exact location of the building instead of the best shooting position.
Move to target location looks like this:
EQS settings are:
I need help with building a custom method, like AI Move To, or fixing the one that is built in.