I’m running into a weird issue that’s driving me crazy. I have an inventory component on my character. That component object holds a few arrays for different inventories (primary/secondary weapons, ammo, throwable items, healing items, wearable items) which are all replicated. I’m having an issue where, for some reason, when replication is enabled on the component, clients that connect can’t move when they spawn, and they can’t see the host moving around (although the host can move around just fine). Certain things do replicate like when I hit K to suicide; a death animation plays and a new pawn is spawned for the player, but again, they can’t move it.
I need this component replicating because I only want the server making updates to inventories for obvious reasons. Does anyone know why this is happening? Do I have too many things replicated in the component? I wouldn’t think so, it’s really just a few arrays and they’re empty until I start grabbing items.