Hi guys,
I am currently doing a small personal architecture project in Unreal. I have a small scene with one room and some furniture in it. I am quite happy with almost everything in my lighting, but there is on problem that I can´t seem to figure out.
On some of the walls it looks like there are these weird radial lines, it is almost like the lightmap doesnt have enough quality or something. See the Image below.
I have played around with the settings and I can get the shadows and everything to look pretty good, but theres weird lines always stay.
The light setup is simple:
There is no directional light in the room, the light comes from a skylight.
Also the Lightmass settings are:
Static Lighting Level Scale is 0.1
Indirect Lighting Quality is 4
Indirect Lighting Smoothness is 2
The geometry of the wall has a LightMapRes of 512, I have tryed bumping it um to 2048, it did not make a difference.
So that is the problem, I hope somebody can help me. And what I also don´t understand is, why only 2 of the walls have this problem. I have other walls in close proximity, that have the same texture and LightMapRes and do not have those lines.
Thanks for the help.
Have a nice one!