Summary
I am new to Unreal Engine and development in general and I’ve been trying to make a map for Meccha Chameleon. While trying to pack the game for release I have been running into this error for a day now and nothing I do or search for seems to fix it.
What Type of Bug are you experiencing?
Editor
Steps to Reproduce
Packing the game
Expected Result
Completion
Observed Result
Unable to change current directory to C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\StagedBuilds\Windows\Engine\Binaries\Win64
(see C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\Log.txt for full exception trace)
AutomationTool executed for 0h 0m 32s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
Affects Versions
5.8
Platform(s)
Windows
For crash reports, include your callstack
Running AutomationTool…
Using bundled DotNet SDK version: 10.0 win-x64
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/WorkYouStupidThing.uproject” -noP4 -nocompile -utf8output BuildCookRun -project=“C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/WorkYouStupidThing.uproject” -clientconfig=Development -serverconfig=Development -nocompileeditor -installed -unrealexe=“C:\Program Files\Epic Games\UE_5.8\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -addcmdline=“-SessionId=0CA0BE424D82C267DA006A8121772B4B -SessionOwner=‘pokem’ -SessionName=‘MyMod’” -build -cook -CookCultures=en -unversionedcookedcontent -pak -stage -iostore -compressed -createreleaseversion= -dlcname=SampleMyUGC -DLCIncludeEngineContent -basedonreleaseversion=1.0 -distribution -package -cmdline=" -Messaging" -run
Initializing script modules…
Total script module initialization time: 0.51 s.
Using C:\Program Files\Microsoft Visual Studio\18\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commands…
Setting up ProjectParams for C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject
********** COOK COMMAND STARTED **********
Running UnrealEditor Cook for project C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject
Commandlet log file is C:\Program Files\Epic Games\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.07.22-23.28.39.txt
Running: C:\Program Files\Epic Games\UE_5.8\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject” -run=Cook -CookCultures=en -TargetPlatform=Windows -unversioned -fileopenlog -dlcname=SampleMyUGC -basedonreleaseversion=1.0 -abslog=“C:\Program Files\Epic Games\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.07.22-23.28.39.txt” -stdout -CrashForUAT -unattended -NoLogTimes
LogInit: Display: Running engine for game: WorkYouStupidThing
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Control listening on port 40692
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.8-CL-55116800”
LogCsvProfiler: Display: Metadata set : engineversion=“5.8.0-55116800+++UE5+Release-5.8”
LogCsvProfiler: Display: Metadata set : enginereleaseversion=“5.8.0”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (25H2) [10.0.26200.8875] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|11th Gen Intel(R) Core™ i5-11400F @ 2.60GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : mergedmodules=“0”
LogCsvProfiler: Display: Metadata set : compacttset=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject” -run=Cook -CookCultures=en -TargetPlatform=Windows -unversioned -fileopenlog -dlcname=SampleMyUGC -basedonreleaseversion=1.0 -abslog=“C:\Program Files\Epic Games\UE_5.8\Engine\Programs\AutomationTool\Saved\Cook-2026.07.22-23.28.39.txt” -stdout -CrashForUAT -unattended -NoLogTimes""
LogCsvProfiler: Display: Metadata set : loginid=“436a091f496d986756fcee90ebc54866”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogCsvProfiler: Display: Metadata set : zenstreaming=“0”
LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1280”
LogCsvProfiler: Display: Metadata set : systemresolution.resy=“720”
LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for “-nosound”.
LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total
Running UnrealBuildTool: dotnet “....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project=“C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/WorkYouStupidThing.uproject” -log=“C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Saved/Logs/AutoSDKInfo.txt” -verbose -timestamps
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled
LogConfig: Display: Loading Mac ini files took 0.16 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.20 seconds
LogConfig: Display: Loading Android ini files took 0.22 seconds
LogConfig: Display: Loading IOS ini files took 0.22 seconds
LogConfig: Display: Loading TVOS ini files took 0.22 seconds
LogConfig: Display: Loading Unix ini files took 0.25 seconds
LogConfig: Display: Loading Windows ini files took 0.27 seconds
LogConfig: Display: Loading Linux ini files took 0.28 seconds
LogAssetRegistry: Display: Asset registry cache read as 120.7 MiB from ../../../../../../Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_8A65D6194D6205BFAF880C8D09A29436.bin (memory-mapped=yes)
LogConfig: Display: Loading VisionOS ini files took 0.17 seconds
Log file: C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Saved\Logs\AutoSDKInfo.txt
##PlatformValidate: Win64 VALID 10.0.22621.0
##PlatformValidate: Mac INVALID 26.1.1
##PlatformValidate: IOS INVALID 26.1.1
##PlatformValidate: Android INVALID r27c
##PlatformValidate: Linux INVALID v26_clang-20.1.8-rockylinux8
##PlatformValidate: LinuxArm64 INVALID
##PlatformValidate: TVOS INVALID 26.1.1
##PlatformValidate: VisionOS INVALID
Unable to find required SDK version ‘MainVersion’ for platform LinuxArm64. Check your SDK.json files
Unable to find required SDK version ‘MainVersion’ for platform VisionOS. Check your SDK.json files
Trace written to file C:\Users\pokem\AppData\Local\UnrealBuildTool\Trace.uba with size 346b
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=325MiB, MaxMemoryAvailable=34653MiB
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
LogHAL: Display: Platform has ~ 32 GB [34189406208 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTargetPlatformManager: Display: Failed to SetupSDK for platform ‘Android’
LogTargetPlatformManager: Display: Failed to SetupSDK for platform ‘IOS’
LogTargetPlatformManager: Display: Failed to SetupSDK for platform ‘Linux’
LogTargetPlatformManager: Display: Failed to SetupSDK for platform ‘Mac’
LogTargetPlatformManager: Display: Failed to SetupSDK for platform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
LogCsvProfiler: Display: Metadata set : verbatimrhiname=“Null”
LogCsvProfiler: Display: Metadata set : rhiname=“Null”
LogCsvProfiler: Display: Metadata set : rhifeaturelevel=“SM6”
LogCsvProfiler: Display: Metadata set : shaderplatform=“PCD3D_SM6”
LogCsvProfiler: Display: Metadata set : gpu=“”
LogCsvProfiler: Display: Metadata set : gpudriver=“”
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1667 MiB)
LogZenServiceInstance: Display: Launching zen utility ‘C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status’.
LogZenServiceInstance: Display: Writing plugin version info to ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json’
LogZenServiceInstance: Display: Read zen version cache file from ‘C:/Users/pokem/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version’, version: ‘5.8.13-202605190912-windows-x64-release-094f62c2’
LogZenServiceInstance: Display: Read zen version cache file from ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version’, version: ‘5.8.13-202605190912-windows-x64-release-094f62c2’
LogZenServiceInstance: Display: Installed service at ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is up to date
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!.
LogDerivedDataCache: Display: C:/Users/pokem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.14ms. RandomReadSpeed=586.74MBs, RandomWriteSpeed=55.69MBs. Assigned SpeedClass ‘Local’
LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
LogShaderCompilers: Display: No distributed shader compiler controller found
LogShaderCompilers: Display: Using 9 local workers for shader compilation
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches from ../../../../../../Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Intermediate/CachedAssetRegistry.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 5.118 ms
LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCsvProfiler: Display: Metadata set : raytracing=“0”
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
SoftGCMemoryUseTrigger disabled
SoftGCTimeBudgetTrigger enabled (0.05 budget, 30s min period)
LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
LogCook: Display: ---- Pre Content Initialisation: End ----
LogCook: Display: ---- Post Content Initialisation: Start ----
LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and incremental cooking will be invalid.
LogZenStore: Display: Establishing oplog ‘WorkYouStupidThing.160d496d/EditorDomain’
LogZenStore: Display: Zen project ‘WorkYouStupidThing.160d496d’ already exists
LogZenStore: Display: Zen oplog ‘WorkYouStupidThing.160d496d/EditorDomain’ already exists
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.033s
LogAssetRegistry: Display: Asset registry cache written as 120.7 MiB to ../../../../../../Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
LogAssetRegistry: Display: CachedAssetRegistry_0_8A65D6194D6205BFAF880C8D09A29436.bin: deleted (orphaned, unreferenced by any .ref)
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept)
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
LogCook: Display: INCREMENTAL COOK DEPENDENCIES: Enabled. Incremental Cook Dependencies are enabled in Editor.ini:[CookSettings]:LegacyIterative=false.
LogZenStore: Display: Establishing oplog ‘WorkYouStupidThing.samplemyugc.160d496d/Windows’
LogZenStore: Display: Zen project ‘WorkYouStupidThing.samplemyugc.160d496d’ already exists
LogStorageServerPlatformFile: Display: Found ‘C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Plugins/SampleMyUGC/Saved/Cooked/Windows/ue.projectstore’
LogStorageServerPlatformFile: Display: Using connection settings from ue.projectstore: HostAddrs=‘[::1]+26.205.147.27+192.168.1.119’ and HostPort=‘8558’
LogStorageServerPlatformFile: Display: Found ‘C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Plugins/SampleMyUGC/Saved/Cooked/Windows/ue.projectstore’
LogStorageServerPlatformFile: Display: Using password authentication from ue.projectstore
LogStorageServerPlatformFile: Display: Using settings from ue.projectstore: ServerProject=‘WorkYouStupidThing.samplemyugc.160d496d’ and ServerPlatform=‘Windows’
LogStorageServerConnection: Display: Creating zen store connection to [::1]:8558 (“::1”).
LogStorageServerConnection: Display: Zen store connection established to [::1]:8558.
LogCook: Display: CalculateGlobalDependenciesHash(Windows):
LogCook: Display: FGuid CookIncrementalVersion = ffa12fdc-c822-1fe2-7757-627a12f1d3a7
LogCook: Display: [Editor]:CookSettings.ProjectCookIncrementalVersion = 00000000-0000-0000-0000-000000000000
LogCook: Display: [Engine]:Core.System.CanStripEditorOnlyExportsAndImports = True
LogCook: Display: [Engine]:Core.System.CanSkipEditorReferencedPackagesWhenCooking = False
LogCook: Display: CanUseUnversionedPropertySerialization = True
LogCook: Display: [Editor]:CookSettings.AutomaticOptionalInclusionAssetType = /Script/Niagara.NiagaraScript, /Script/Niagara.NiagaraEmitter, /Script/Niagara.NiagaraSystem, /Script/NiagaraEditor.NiagaraParameterDefinitions, /Script/Niagara.NiagaraEffectType, /Script/Niagara.NiagaraValidationRuleSet, /Script/OptimusCore.OptimusDeformer
LogCook: Display: IsCookFlagSet(ECookInitializationFlags::Unversioned) = True
LogCook: Display: FCoreRedirects::AppendHashOfGlobalRedirects = f4f9ad4f0cc3511431c69615383017e30880630ab51344a88100ad75350baf10
LogCook: Display: GlobalDependenciesHash(Windows) = e928964447786ee54c4e7cf8dc299ed5b9720de636a681d5e118351c359f8f45
LogCook: Display: FULL COOK: Incremental Cooks are disabled by default in Editor.ini:[CookSettings]:CookIncrementalDefaultIncremental=false, and commandline did not specify -forcerecook=false. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook.
LogZenStore: Display: Deleting oplog ‘WorkYouStupidThing.samplemyugc.160d496d/Windows’ if it exists
LogZenStoreWriter: Display: Deleting C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Plugins/SampleMyUGC/Saved/Cooked/Windows/…
LogZenStore: Display: Zen oplog ‘WorkYouStupidThing.samplemyugc.160d496d/Windows’ created
LogCook: Display: Sandbox cleanup took 4.672 seconds for platforms Windows
LogAssetManager: Display: ModifyDLCCook: Scanning Plugin Directory SampleMyUGC for assets, and adding them to the cook list
LogCook: Display: DLC plugin ‘SampleMyUGC’ was not known to IPluginManager. UGC localization has not been compiled and will be missing at runtime.
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Found 0 localized assets
LogCook: Display: ---- Post Content Initialisation: End ----
LogCook: Display: Cooked packages 0 Packages Remain 447 Total 447
LogCook: Display: Cook Diagnostics: OpenFileHandles=275, VirtualMemory=1473MiB, VirtualMemoryAvailable=11235MiB
LogCook: Display: Cooked packages 0 Packages Remain 0 Total 0
LogCook: Display: Cook Diagnostics: OpenFileHandles=275, VirtualMemory=1473MiB, VirtualMemoryAvailable=11235MiB
LogCook: Display: ---- Finalisation: Start ----
LogCook: Display: CookArtifact ‘C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Plugins/SampleMyUGC/Saved/Cooked/Windows/WorkYouStupidThing/Plugins/SampleMyUGC/Metadata/ValidationCookArtifact.json’ saved.
LogAssetRegistryGenerator: Display: Saving asset registry v24.
LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Plugins/SampleMyUGC/Saved/Cooked/Windows/WorkYouStupidThing/Plugins/SampleMyUGC/Metadata/DevelopmentAssetRegistry.bin num assets 0, size is 0.12kb, XxHash64[LE] = 0x826FC6E8B82C8EA7, waited on hash 0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 0, size is 0.12kb
LogCook: Display: Dependent plugin “UAF” referenced by “IK Rig” wasn’t found in enabled plugins list when creating cook metadata file… skipping
LogCook: Display: Dependent plugin “UAFAnimGraph” referenced by “IK Rig” wasn’t found in enabled plugins list when creating cook metadata file… skipping
LogCook: Display: Dependent plugin “SteamShared” referenced by “EOS Shared” wasn’t found in enabled plugins list when creating cook metadata file… skipping
LogCook: Display: Finalize package store(s)…
LogZenStoreWriter: Display: Flushing…
LogZenStoreWriter: Display: Saving Zen filesystem manifest ‘C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Plugins/SampleMyUGC/Saved/Cooked/Windows/WorkYouStupidThing/Plugins/SampleMyUGC/Metadata/zenfs.manifest’
LogZenStoreWriter: Display: Output: 48702 Public runtime script objects
LogCook: Display: Cook by the book total time in tick 0.001574s total time 11.613073
LogCook: Display: Peak Used virtual 1823 MiB Peak Used physical 2051 MiB
LogCook: Display: Packages Cooked: 0, Packages Incrementally Skipped: 0, Packages Skipped by Platform: 0, Total Packages: 0
LogCookStats: Display: Hierarchy Timer Information:
LogCookStats: Display: Root: 0.000s (0)
LogCookStats: Display: CleanSandbox: 4.672s (1)
LogCookStats: Display: CollectFilesToCook: 0.008s (1)
LogCookStats: Display: CookModificationDelegate: 0.000s (1)
LogCookStats: Display: GenerateLongPackageName: 0.001s (1)
LogCookStats: Display: TickMainCookLoop: 0.002s (1)
LogCookStats: Display: PumpPollables: 0.000s (1)
LogCookStats: Display: PumpRequests: 0.001s (1)
LogCookStats: Display: CookByTheBookFinished: 0.195s (1)
LogCookStats: Display: SavingCurrentIniSettings: 0.063s (1)
LogCookStats: Display: ProcessingAccessedStrings: 0.006s (1)
LogCookStats: Display: ChunkGeneration: 0.023s (1)
LogCookStats: Display: FinishPopulateShaderLibrary: 0.001s (1)
LogCookStats: Display: CalculateReferencedSet: 0.000s (1)
LogCookStats: Display: CookArtifacts.UpdateOplogPackages: 0.002s (1)
LogCookStats: Display: PruneShaderLibrary: 0.000s (1)
LogCookStats: Display: GeneratorPreSave: 0.000s (1)
LogCookStats: Display: BuildChunkManifest: 0.016s (1)
LogCookStats: Display: FixupPackageDependenciesForChunks: 0.011s (1)
LogCookStats: Display: SaveManifests: 0.000s (1)
LogCookStats: Display: SaveAssetRegistry: 0.012s (1)
LogCookStats: Display: WriteCookerOpenOrder: 0.001s (1)
LogCookStats: Display: WriteCookMetadata: 0.001s (1)
LogCookStats: Display: WriteReferencedSet: 0.001s (1)
LogCookStats: Display: FinalizePackageStore: 0.070s (1)
LogCookStats: Display: Misc Cook Stats
LogCookStats: Display: ===============
LogCookStats: Display: Niagara
LogCookStats: Display: NiagaraScriptTranslationCount=0
LogCookStats: Display: NiagaraCpuScriptCompileCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraGpuScriptCompileCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000
LogCookStats: Display: Validation
LogCookStats: Display: Stats=
LogCookStats: Display: ComputeKernelShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: NiagaraShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: ShaderCompiler
LogCookStats: Display: BlockingTimeSec=0.000030
LogCookStats: Display: AsyncCompileTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderCalls=0
LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000003
LogCookStats: Display: GlobalShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: Material
LogCookStats: Display: FinishCacheShadersSec=0.000000
LogCookStats: Display: Cook.Profile.Params
LogCookStats: Display: CookProject=WorkYouStupidThing
LogCookStats: Display: CookCultures=en
LogCookStats: Display: CookLabel=
LogCookStats: Display: TargetPlatforms=Windows
LogCookStats: Display: IsCookAll=false
LogCookStats: Display: IsCookOnTheFly=false
LogCookStats: Display: IsIncrementalCook=false
LogCookStats: Display: IsIterativeCook=false
LogCookStats: Display: IsFastCook=false
LogCookStats: Display: IsUnversioned=true
LogCookStats: Display: CookOnTheFlyServer.Package.Load
LogCookStats: Display: NumRequestedLoads=0
LogCookStats: Display: NumPackagesLoaded=0
LogCookStats: Display: NumInlineLoads=0
LogCookStats: Display: CookOnTheFlyServer.Package.Save
LogCookStats: Display: NumPackagesIncrementallySkipped=0
LogCookStats: Display: CookOnTheFlyServer.QueueSize
LogCookStats: Display: PeakRequest=0
LogCookStats: Display: PeakLoad=0
LogCookStats: Display: PeakSave=0
LogCookStats: Display: Package.Load
LogCookStats: Display: LoadPackageTimeSec=0.502252
LogCookStats: Display: Package.Save
LogCookStats: Display: NumPackagesSaved=0
LogCookStats: Display: SavePackageTimeSec=0.000000
LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCookStats: Display: TagPackageExportsTimeSec=0.000000
LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000
LogCookStats: Display: ResetLoadersTimeSec=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCookStats: Display: SerializeImportsTimeSec=0.000000
LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCookStats: Display: SerializeExportsTimeSec=0.000000
LogCookStats: Display: SerializeBulkDataTimeSec=0.000000
LogCookStats: Display: AsyncWriteTimeSec=0.000000
LogCookStats: Display: MBWritten=0.000000
LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
LogCookStats: Display: Package.DiffTotal
LogCookStats: Display: NumberOfDifferentPackages=0
LogCookStats: Display: DifferentPackagesSizeMB=0.000000
LogCookStats: Display: NumberOfDifferencesInPackages=0
LogCookStats: Display: PackageDifferencesSizeMB=0.000000
LogCookStats: Display: UnversionedProperties
LogCookStats: Display: SavedStructs=0
LogCookStats: Display: SavedMB=0
LogCookStats: Display: EquivalentTaggedMB=0
LogCookStats: Display: CompressionRatio=-nan(ind)
LogCookStats: Display: BitfieldWasteKB=0
LogCookStats: Display:
LogCookStats: Display: Cook Profile
LogCookStats: Display: ============
LogCookStats: Display: 0.CookWallTimeSec=23.312920
LogCookStats: Display: 0. 0.StartupWallTimeSec=11.340238
LogCookStats: Display: 0. 1.CookProcessingTime=11.972681
LogCookStats: Display: 0. 1. 1.StartCookByTheBookTimeSec=11.771282
LogCookStats: Display: 0. 1. 1. 0.BlockOnAssetRegistryTimeSec=1.529439
LogCookStats: Display: 0. 1. 1. 1.GameCookModificationDelegateTimeSec=0.000107
LogCookStats: Display: 0. 1. 2.TickCookOnTheSideTimeSec=0.000000
LogCookStats: Display: 0. 1. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=0.000000
LogCookStats: Display: 0. 1. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.000000
LogCookStats: Display: 0. 1. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCookStats: Display: 0. 1. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=0.000000
LogCookStats: Display: 0. 1. 3.TickLoopGCTimeSec=0.000000
LogCookStats: Display: 0. 1. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCookStats: Display: 0. 1. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000010
LogCookStats: Display: 0. 1. 6.TickLoopProcessDeferredCommandsTimeSec=0.000001
LogCookStats: Display: 0. 1. 7.TickLoopTickCommandletStatsTimeSec=0.000001
LogCookStats: Display: 0. 1. 8.TickLoopFlushRenderingCommandsTimeSec=0.000219
LogCookStats: Display: 0. 1. 9.ShaderFlushTimeSec=0.000000
LogCookStats: Display: 0. 1. 10.ValidationTimeSec=0.000000
LogCookStats: Display:
LogCookStats: Display: DDC Summary Stats
LogCookStats: Display: =================
LogCookStats: Display: BackEnd = Installed
LogCookStats: Display: HasLocalCache = true
LogCookStats: Display: HasSharedCache = false
LogCookStats: Display: HasCloudCache = false
LogCookStats: Display: HasZenCache = true
LogCookStats: Display: TotalGetHits = 120
LogCookStats: Display: TotalGetMisses = 0
LogCookStats: Display: TotalGets = 120
LogCookStats: Display: TotalGetHitPct = 1.000000
LogCookStats: Display: GetMissPct = 0.000000
LogCookStats: Display: TotalPutHits = 0
LogCookStats: Display: TotalPutMisses = 0
LogCookStats: Display: TotalPuts = 0
LogCookStats: Display: TotalPutHitPct = 0.000000
LogCookStats: Display: PutMissPct = 0.000000
LogCookStats: Display: LocalGetHits = 0
LogCookStats: Display: LocalGetMisses = 0
LogCookStats: Display: LocalGetTotal = 0
LogCookStats: Display: LocalGetHitPct = 0.000000
LogCookStats: Display: SharedGetHits = 0
LogCookStats: Display: SharedGetTotal = 0
LogCookStats: Display: SharedGetHitPct = 0.000000
LogCookStats: Display: ZenLocalGetHits = 0
LogCookStats: Display: ZenLocalGetTotal= 0
LogCookStats: Display: ZenLocalGetHitPct= 0.000000
LogCookStats: Display: ZenRemoteGetHits= 0
LogCookStats: Display: ZenRemoteGetTotal= 0
LogCookStats: Display: ZenRemoteGetHitPct= 0.000000
LogCookStats: Display: ZenRemoteReadSpeed= 0.000000
LogCookStats: Display: ZenRemoteWriteSpeed= 0.000000
LogCookStats: Display: ZenRemoteLatency= 0.000000
LogCookStats: Display: CloudGetHits = 0
LogCookStats: Display: CloudGetTotal = 0
LogCookStats: Display: CloudGetHitPct = 0.000000
LogCookStats: Display: LocalLatency = 0.000000
LogCookStats: Display: LocalReadSpeed = 0.000000
LogCookStats: Display: LocalWriteSpeed = 0.000000
LogCookStats: Display: SharedLatency = 0.000000
LogCookStats: Display: SharedReadSpeed = 0.000000
LogCookStats: Display: SharedWriteSpeed= 0.000000
LogCookStats: Display: CloudLatency = 0.000000
LogCookStats: Display: CloudReadSpeed = 0.000000
LogCookStats: Display: CloudWriteSpeed = 0.000000
LogCookStats: Display:
LogCookStats: Display: DDC Resource Stats
LogCookStats: Display: =======================================================================================================
LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCookStats: Display: StaticMesh 0.01 0.00 0 0.33
LogCookStats: Display: CardRepresentation 0.00 0.00 0 0.01
LogCookStats: Display: DistanceField 0.00 0.00 0 0.18
LogCookStats: Display: NavCollision 0.00 0.00 0 0.01
LogCookStats: Display: BodySetup 0.00 0.00 0 0.31
LogCookStats: Display:
LogCookStats: Display: Accumulated DDC Resource Stats Per Asset Type
LogCookStats: Display: =======================================================================================================
LogCookStats: Display: AnimationSequence 0.00 0.00 0 0.00
LogCookStats: Display: Audio 0.00 0.00 0 0.00
LogCookStats: Display: CardRepresentation 0.00 0.00 0 0.01
LogCookStats: Display: DistanceField 0.00 0.00 0 0.18
LogCookStats: Display: MaterialShader 0.00 0.00 0 0.00
LogCookStats: Display: MaterialTranslation 0.00 0.00 0 0.00
LogCookStats: Display: NiagaraScript 0.00 0.00 0 0.00
LogCookStats: Display: SkeletalMesh 0.00 0.00 0 0.00
LogCookStats: Display: StaticMesh 0.01 0.00 0 0.33
LogCookStats: Display: Texture 0.00 0.00 0 0.00
LogCookStats: Display: Other 0.00 0.00 0 0.32
LogPackageBuildDependencyTracker: Display: Package Accesses (102 referencing packages with a total of 259 unique accesses)
LogConfigBuildDependencyTracker: Display: Config Accesses (39 referencing packages with a total of 63 unique accesses). 1750 unique accesses that were not associated with a package.
LogCook: Display: ---- Finalisation: End ----
LogCook: Display: Done!
LogInit: Display:
LogInit: Display: Success - 0 error(s), 0 warning(s)
LogInit: Display:
Execution of commandlet took: 11.97 seconds, PeakPhysMemoryMB=2051 MB, PeakVirtMemoryMB=1823 MB
LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
LogStreaming: Display: ============ Loader Stats ============
LogStreaming: Display: Unique Partial Flushes: 0
LogStreaming: Display: ============ Loader Stats End ============
LogShaderCompilers: Display: Exiting ShaderCompilingThread
Took 25.91s to run UnrealEditor-Cmd.exe, ExitCode=0
Cook command time: 25.94 s
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED **********
Creating Staging Manifest…
Reading oplog from Zen…
Reading oplog from http://[::1]:8558/prj/WorkYouStupidThing.samplemyugc.160d496d/oplog/Windows/entries?trim_by_referencedset=true
Parsed 2 package entries from oplog.
Cleaning Stage Directory: C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\StagedBuilds\Windows
Creating pak using staging manifest.
DumpManifest: C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\PrePak_Windows_UFSFiles.txt, NumItems: 2
No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
Using 0 pak order files:
Running UnrealPak with arguments: “C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject” -cryptokeys=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\WorkYouStupidThing\Plugins\SampleMyUGC\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=7 -compressmethod=Kraken -ProjectStore=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\ue.projectstore” -platform=Windows -CreateMultiple=“C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\PakCommands.txt”
Running: C:\Program Files\Epic Games\UE_5.8\Engine\Binaries\Win64\UnrealPak.exe “C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject” -cryptokeys=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\WorkYouStupidThing\Plugins\SampleMyUGC\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=7 -compressmethod=Kraken -ProjectStore=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\ue.projectstore” -platform=Windows -CreateMultiple=“C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\PakCommands.txt”
OodleDataCompression: Display: Oodle v2.9.16 format for pak/iostore with method=Kraken, level=7=Optimal3
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
LogPakFile: Display: ProjectDir: ../../../../../../Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/
LogPakFile: Display: Parsing crypto keys from a crypto key cache file
LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
LogZenServiceInstance: Display: Launching zen utility ‘C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status’.
LogZenServiceInstance: Display: Writing plugin version info to ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json’
LogZenServiceInstance: Display: Read zen version cache file from ‘C:/Users/pokem/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version’, version: ‘5.8.13-202605190912-windows-x64-release-094f62c2’
LogZenServiceInstance: Display: Read zen version cache file from ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version’, version: ‘5.8.13-202605190912-windows-x64-release-094f62c2’
LogZenServiceInstance: Display: Installed service at ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is up to date
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
LogZenStore: Display: Opening oplog WorkYouStupidThing.samplemyugc.160d496d / Windows
LogIoStore: Display: Fetched 3 oplog items from Zen in 1.21 seconds
LogIoStore: Display: Parsed 3 oplog items 0.00 seconds, 7 chunks
LogIoStore: Display: Loaded 0 chunk hashes from Zen in 0.00 seconds, 0 hashes updated in 0.00 seconds
LogPakFile: Display: Oodle enabled on ‘NoPluginCompression’ files
LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.8\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_SampleMyUGCWorkYouStupidThing-Windows.txt
LogPakFile: Display: Added 2 entries to add to pak file.
LogPakFile: Display: Collecting files to add to pak file…
LogPakFile: Display: Collected 2 files in 0.00s.
LogPakFile: Display: Creating pak C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Plugins/SampleMyUGC/Saved/StagedBuilds/Windows/WorkYouStupidThing/Plugins/SampleMyUGC/Content/Paks/Windows/SampleMyUGCWorkYouStupidThing-Windows.pak.
LogPakFile: Display: Created pak file: C:/Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/Plugins/SampleMyUGC/Saved/StagedBuilds/Windows/WorkYouStupidThing/Plugins/SampleMyUGC/Content/Paks/Windows/SampleMyUGCWorkYouStupidThing-Windows.pak
LogPakFile: Display: CompressionFormat 2 [None] : 2 files, 527 → 527 bytes
LogPakFile: Display: Added 2 files, 1320 bytes total
LogPakFile: Display: PrimaryIndex size: 138 bytes
LogPakFile: Display: PathHashIndex size: 154 bytes
LogPakFile: Display: FullDirectoryIndex size: 174 bytes
LogPakFile: Display: Encryption - DISABLED
LogPakFile: Display:
LogPakFile: Display: Writer and Compression Threads exited.
LogPakFile: Display: UnrealPak executed in 1.243101 seconds
Took 1.74s to run UnrealPak.exe, ExitCode=0
Running UnrealPak with arguments: “C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject” C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject -CreateDLCContainer=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\SampleMyUGC.uplugin” -ProjectStore=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\ue.projectstore” -CookedDirectory=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows” -Commands=“C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\IoStoreCommands.txt” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=7 -compressmethod=Kraken -cryptokeys=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\WorkYouStupidThing\Plugins\SampleMyUGC\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -platform=Windows -BasedOnReleaseVersionPath=C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Releases\1.0\Windows
Running: C:\Program Files\Epic Games\UE_5.8\Engine\Binaries\Win64\UnrealPak.exe “C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject” C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\WorkYouStupidThing.uproject -CreateDLCContainer=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\SampleMyUGC.uplugin” -ProjectStore=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\ue.projectstore” -CookedDirectory=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows” -Commands=“C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\IoStoreCommands.txt” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=7 -compressmethod=Kraken -cryptokeys=“C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\WorkYouStupidThing\Plugins\SampleMyUGC\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled -platform=Windows -BasedOnReleaseVersionPath=C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Releases\1.0\Windows
OodleDataCompression: Display: Oodle v2.9.16 format for pak/iostore with method=Kraken, level=7=Optimal3
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
LogPakFile: Display: ProjectDir: ../../../../../../Users/pokem/Documents/Unreal Projects/WorkYouStupidThing/
LogIoStore: Display: ==================== IoStore Utils ====================
LogIoStore: Display: Parsing crypto keys from a crypto key cache file ‘C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows\WorkYouStupidThing\Plugins\SampleMyUGC\Metadata\Crypto.json’
LogIoStore: Display: Container signing - DISABLED
LogIoStore: Display: Directory index - ENABLED
LogIoStore: Display: Using compression format ‘Oodle’
LogConfig: Display: Read in platform Windows ini files took 0.06 seconds
LogIoStore: Display: Using memory mapping alignment ‘16384’
LogIoStore: Display: Using compression block size ‘65536’
LogIoStore: Display: Using compression block alignment ‘2048’
LogIoStore: Display: Using compression min bytes saved ‘1024’
LogIoStore: Display: Using compression min percent saved ‘5’
LogIoStore: Display: Using max partition size ‘0’
LogIoStore: Display: Not using DDC for compression
LogIoStore: Display: Container metadata disabled
LogIoStore: Display: Using command list file: ‘C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\IoStoreCommands.txt’
LogIoStore: Display: DLC: ‘C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\SampleMyUGC.uplugin’
LogIoStore: Display: Remapping plugin content to game: ‘False’
LogIoStore: Display: Based on release version path: ‘C:\Users\pokem\Documents\Unreal’
LogIoStore: Display: Selected Oodle level 7 (Optimal3) from command line for shaders
LogZenServiceInstance: Display: Launching zen utility ‘C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status’.
LogZenServiceInstance: Display: Writing plugin version info to ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json’
LogZenServiceInstance: Display: Read zen version cache file from ‘C:/Users/pokem/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version’, version: ‘5.8.13-202605190912-windows-x64-release-094f62c2’
LogZenServiceInstance: Display: Read zen version cache file from ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version’, version: ‘5.8.13-202605190912-windows-x64-release-094f62c2’
LogZenServiceInstance: Display: Installed service at ‘C:/Users/pokem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is up to date
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
LogZenStore: Display: Opening oplog WorkYouStupidThing.samplemyugc.160d496d / Windows
LogIoStore: Display: Fetched 3 oplog items from Zen in 1.52 seconds
LogIoStore: Display: Parsed 3 oplog items 0.00 seconds, 7 chunks
LogIoStore: Display: Loaded 0 chunk hashes from Zen in 0.00 seconds, 0 hashes updated in 0.00 seconds
LogIoStore: Display: Searching for cooked assets in folder ‘C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\Cooked\Windows’
LogIoStore: Display: Found ‘0’ files
LogIoStore: Display: Creating container targets…
LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 7 (Optimal3)
LogIoStore: Display: Shader library chunk override is disabled
LogIoStore: Display: Shaders processed in 0.02 seconds
LogIoStore: Display: Initialized WriteRequestManager with MaxConcurrentSourceReads=6 (12 cores), MaxSourceBufferMemory=3072MiB
LogIoStore: Display: Processing redirects…
LogIoStore: Display: Creating disk layout…
LogIoStore: Display: Ordered 0 packages using fallback bundle order
LogIoStore: Display: Disabled WriteRequestManager memory throttling, MaxConcurrentSourceReads=6 (12 cores)
LogIoStore: Display: Writing container(s)…
LogIoStore: Display: Writing and compressing took 0.00 seconds, writes to disk took 0.00 seconds for 64 bytes @ 640,000 bytes per second.
LogIoStore: Display: SampleMyUGCWorkYouStupidThing-Windows: Found perfect hashmap for 1 items.
LogIoStore: Display: Finalize took 0.0 seconds for 1 writers to write 240 bytes, 45,423 bytes per second
LogIoStore: Display: Writing tocs… [Physical: 242 MiB, Virtual: 3064 MiB]
LogIoStore: Display: Source bytes read:
LogIoStore: Display: Zen: 0
LogIoStore: Display: Loose File: 0
LogIoStore: Display: Memory: 0
LogIoStore: Display: Calculating stats…
LogIoStore: Display:
LogIoStore: Display: Container Summary
LogIoStore: Display: ==================
LogIoStore: Display:
LogIoStore: Display: Container Flags Chunk(s) # TOC (KiB) Raw Size (MiB) Size (MiB)
LogIoStore: Display: -----------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: SampleMyUGCWorkYouStupidThing-Windows -/-/-/I/- 1 0.23 0.00 0.00 -
LogIoStore: Display: -----------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: Total 1 0.23 0.00 0.00
LogIoStore: Display:
LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand **
LogIoStore: Display:
LogIoStore: Display: Compression block padding: 0.00 MiB
LogIoStore: Display:
LogIoStore: Display: Container Directory Index
LogIoStore: Display: ==========================
LogIoStore: Display:
LogIoStore: Display: Container Size (KiB)
LogIoStore: Display: --------------------------------------------------------
LogIoStore: Display: SampleMyUGCWorkYouStupidThing-Windows 0.03
LogIoStore: Display:
LogIoStore: Display: Container Patch Report
LogIoStore: Display: ========================
LogIoStore: Display:
LogIoStore: Display: Container Total # Modified # Added # Modified (MiB) Added (MiB)
LogIoStore: Display: -----------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display: SampleMyUGCWorkYouStupidThing-Windows 1 0 1 0.00 0.00
LogIoStore: Display: -----------------------------------------------------------------------------------------------------------------------------
LogIoStore: Display:
LogIoStore: Display: PackageStore
LogIoStore: Display: =============
LogIoStore: Display:
LogIoStore: Display: Container Size (KiB) Packages # Localized #
LogIoStore: Display: ----------------------------------------------------------------------------------------
LogIoStore: Display: SampleMyUGCWorkYouStupidThing-Windows 0 0 0
LogIoStore: Display: ----------------------------------------------------------------------------------------
LogIoStore: Display: Total 0 0 0
LogIoStore: Display:
LogIoStore: Display:
LogIoStore: Display: Input: 0 Packages
LogIoStore: Display: Input: 0 B UExp
LogIoStore: Display: Input: 0 B UAsset
LogIoStore: Display: Input: 0 B UBulk
LogIoStore: Display: Input: 0 B for 0 Global shaders
LogIoStore: Display: Input: 0 B for 0 Shared shaders
LogIoStore: Display: Input: 0 B for 0 Unique shaders
LogIoStore: Display: Input: 0 B for 0 Inline shaders
LogIoStore: Display:
LogIoStore: Display: Output: 0 Imported package entries
LogIoStore: Display: Output: 0 Packages without imports
LogIoStore: Display: Output: 0 Public runtime script objects
LogIoStore: Display: Output: 0 B InitialLoadData
LogIoStore: Display:
LogIoStore: Display: Success
LogPakFile: Display: UnrealPak executed in 1.698419 seconds
Took 2.22s to run UnrealPak.exe, ExitCode=0
DumpManifest: C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\FinalCopyWin64_UFSFiles.txt, NumItems: 3
Copying NonUFSFiles to staging directory: C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\StagedBuilds\Windows
Copying DebugFiles to staging directory: C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\StagedBuilds\Windows
Stage command time: 4.37 s
********** STAGE COMMAND COMPLETED **********
********** PACKAGE COMMAND STARTED **********
Package command time: 0.00 s
********** PACKAGE COMMAND COMPLETED **********
********** RUN COMMAND STARTED **********
UnrealTrace: Starting server
Opening exist instance’s shared memory
Existing instance is the same age or newer
Starting Client…
Unable to change current directory to C:\Users\pokem\Documents\Unreal Projects\WorkYouStupidThing\Plugins\SampleMyUGC\Saved\StagedBuilds\Windows\Engine\Binaries\Win64
(see C:\Users\pokem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.8\Log.txt for full exception trace)
AutomationTool executed for 0h 0m 32s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED