Open Level Blueprint (make sure you still have Box Trigger selected in Viewport) - right click and choose: Add Event for Trigger Box (expand) → Collision (expand) → Add On Actor Begin Overlap
When I drag the red event into my level blueprint, my blue event in my character blueprint needs a target to work, and the character blueprint won’t compile. Could you show me a blueprint example?
Depending on exactly what you are attempting to accomplish, there are a number of ways to go about this. Jackson’s approach is one. Another is to use Event Dispatchers, Interfaces, or Casting to get the desired results. You can find more information about each setup and their benefits here: