Hi everyone! I’m an artist very new to the unreal engine. I’m from a 3D max background, and hence a lot of things are very strange to me. If possible, I’m hoping someone could help me with understand lighting/materials in UE4.
This is how my orc looks with directional light(static), the skybox etc
This is how it looks with the skybox/atmosphere turned OFF. Why does it become so bright?
Now this is with all the lights disabled/turned off. Why is the model still visible? Shouldn’t it be pitch black?
Sorry, I’m super new to all this and all these confuse me as it directly contradicts how things work inside 3D max! Please help!