Need help rendering passes for still frames!

Im a concept artist trying to learn unreal engine to do still frames and paintings. I need to figure out how to get a few render passes working inside unreal and for the life of me nothing I am doing is getting the passes I need to do my work.

What i need is,

1, combined pass as seen in viewport

2, scene depth pass

3, world normal pass

4, cryptomatte

Ive followed all instructions seen online getting movie render queue setup, installing the additional movie render queue additional passes. Set up export to be in EXR format, enabling differed passes and setting that up to export world normal and depth pass, and then enabling cryptomatte from the additional movie render queue drop down. got EXR-IO setup for my photoshop and when i hit render the EXR filed does have my combined pass which is great! but the three other passes are blank??

What am I missing? From videos on youtube I know these passes are possible to get rendered I jsut cant seem to have them exported in my scenes

Hello there @nikostupelo!

Checking with my peers, your setup should work as intended. Still, there are a few things we could double-check:

  • Ensure your project is using deferred rendering, and that any other render types are not in use, like forward shading. You can check their status at Project Settings > Rendering

  • Make sure that all channels and individual render passes are enabled in your MRQ setup, as the deferred rendering pass won’t auto-include them all

  • Isolate a potential project issue, setup an empty level with a simple mesh and a directional light, then test by rendering only Normal and Depth. If the results are correct, yet the issue persists in your artwork scene, then problem is tied to the level itself

Additionally, check the related UE doc on rendering passes: