Need Help: Panormaic Rendering keeps Crashing

Hey all, I’m trying to render out a Panoramic shot in my scene but it keeps giving me the following crash error.

I’m on a RTX 3090 GPU. I’m able to render regular shots just fine. I’ve gone through and ensured my gpu driver was up to date. I selected all of my project files within the Content Browser and ran “Fix Up Redirectors” on them. I’ve even gone through, duplicated my scene and removed various parts of it one at a time that I thought may of been the cause but still, it crashes. :confused:

I’m still learning how to read the crash reports and how to trouble shoot them. Here are the notes it gives on the crash window. If it gives anyone insight as to how to best fix or trouble shoot it I’d very much appreciate any and all feedback.

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_REMOVED

UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_Core
UnrealEditor_Core
kernel32 
ntdll

Thanks so much!

bump~~ same here

Hey Zuyi,

I also posted this issue on an Unreal discord server and Facebook page for feedback as well. The answers I kept getting generally were, “the scene was just too much for my hardware”.So I decided to go through a copy of my level and systematically remove parts of it one at a time, then re-rendering until it would stop crashing. To note it was an expansive arch viz scene.

This led to me finding that it was one particular set of assets that were causing the crash to begin with. I utilized a plugin called “Landscaping” and its corresponding one “Landscaping Mapbox” to generate the terrain of the area of my Arch Viz project. These plugins have a feature where it sources online GIS (Geographic information system) data to generate vector/splines for roads, highways, foliage, railroad tracks etc to be used in your level. I used that feature to generate the splines for railroads, which I then duplicated a static mesh of a train track along.

Once I deleted these, the panoramic render worked just as expected. I then went and laid back out the train tracks with Unreal’s new PCG system along a spline and still the panoramic rendered great.

So for whatever reason it didn’t like those assets.


Now obviously, this was a very specific fix for my project but I will say just take a look at yours and see if there are things that might be very costly in it and try removing them one at a time (Process of elimination). Tedious as working in 3D can be but it’ll help you eventually find some answers.

Also, I followed this video tutorial by the awesome youtuber Winbush. Where he breaks down the setup for rendering out panoramic shots. Just in case you hadn’t viewed it yet either.

Hope this helps!

  • Ken
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