I am currently working on a snow environment and would like to have a particle system that looks like it is snowing. I imagine it would work much like a rain particle system but I am very new to using any particle system in both UE3 and UE4. I am currently watching tutorials and learning how it works but if anyone is willing to either help me, put me in the right direction, or simply have a tutorial that would be awesome. In the meantime, I am going to keep learning cascade and maybe come up with something. Thanks.
-Bmikes