Need help importing Maya animations to UE5

Hello, this is probably going to be a long post so I’m going to try to keep it brief. I am animating a character using controllers and one of them is a shooting animation. My character is in a wheelchair. However a joint I needed to animate didn’t had a ctrl (the chair) so I simply animated the joint itself (We are against time). When it came to export said animation using the correct export settings the animation successfully but to my surprise the animation of the chair only plays and the other animations such as hands, head, shoulders etc does not MOVE at all. How can I fix this issue. I also tried to import other animations that were animated using controllers but it says “There is no data” in the import error

Thanks, good day

Note I am a student and I am not a rigger, I am a texture and prop artist. It just so happens I am the only one in the team who knows how to animate.

I think you are not selecting the entire bone hierarchy in Maya while exporting the animation. I think you are selecting only a few bones in Maya. Try importing the animations into a new Maya project to see if your exports are working fine.

I did that and well it failed, it legit has no data but a co student of mine fixed the issue already. Im sorry I didn’t see your comment. He told me he did the same steps by selecting joint per joint. He exported the anims

Thank you tho