Need help for the Pixelated Shadows rendering

Hello, I’m trying to smoothen the shadows in my game, in the editor it looks fine, but when I pressed play, it looks pixelated.

I’m assuming this is because my flashlight… But I don’t know which part I did wrong, haha

How can I fix this? If there’s any settings you would like to know from me please let me know, I’ll provide it.

Thank you very much!

Few possibilities:

1.PIE resolution different from editor resolution
2. Virtual shadow map scalability settings
3. Anti-aliasing method.

Any of those seem likely culprits?

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Hello, after I checked around, the shadows looks weird too… Like this. I tried your suggestions, but I think the settings are fine.

I think the culprit is the flashlight itself, because when I tried putting the object to the other light source, it looks normal (better at least, not pixelated).

I tried to make the flashlight can capture the ghosts… But I think it broke the normal flashlight. Thank you for your help, I’ll make a new topic to ask about the Blueprint :slight_smile: