Need help for android

Hmm that sounds like it wasn’t deployed properly to the device. Shipping shouldn’t make a difference, but I don’t recommend if since logs won’t be as helpful.

Are you compiling the engine, or just using the editor from the Launcher?

just the launcher

do you have some version that is working you can send me over or something

The Launcher version does work, at least for most people. Something has gone wrong here, and we are trying to track it down :slight_smile:

At this point, the best thing to do is to wipe everything from your phone, and your project’s Saved directory.

It’s possible that during the time your SDK was messed up, the state of things on your phone went bad, but I don’t really know.

You can get a File Manager program on your phone (like Astro), and delete directories on the SD card. Look for your project names in the root of the SD card, and UE4Game.

i think to remove every think of my pc and start back from zero i think a lot of thinks are messed up but can you tell me more in depth how to setup the documentation is not in depth and not up-to-date every time i setup things externally in the engine its going wrong i had a lot of issue’s on the console to by setting up the engine

there is no SD card in my phone

how can i update the tadp

all the errors on the phone are CDO Constructor what is that mean?

Hi,

i have now 4.7.4 from github and i have compiled the source but in the extra folder there is no android can i install tadp from where the launcher is installed?

and a other question do i need to compile the source also with development editor and android or only development editor and win64?

Hi,

i have now 4.7.4 from github and i have compiled the source but in the extra folder there is no android can i install tadp from where the launcher is installed?

and a other question do i need to compile the source also with development editor and android or only development editor and win64?

It sounds like you already have TADP installed fine. Note that TADP will set some environment variables, so if you clear out the paths in your Android SDK settings, it will use the environment variables. But, as for why you don’t have an Extra folder, I’m not sure. You can use the Launcher one.

If you compile source code, then just compile Development Editor Win64, and Development Android.

im still experiencing problems do i need to compile the engine with android or the game?

here are the logs hope you can find the problem
it looks he can’t find all the project data and i think descriptor file is the .uproject

link text

when i package the game for development and install it on the phone then the crash when i do it under shipping the phone says failed to find the descriptor file please help?

Are you still getting the CDO error on the device?

Yes when i try the run the game through the launch button in the editor

any idea how to fix it?

Nope, I have no clue. We’ve seen the CDO thing before for some users, and cleaning their Saved and Intermediate/Build directories, in your project or even in Engine, then rebuilding and re-cooking and packaging fixes it…

We haven’t been able to figure out what causes it, however. But since you started from scratch with the GitHub build, I am lost. Especially if you create a whole new project, nothing should be left around.

What path didn’t work with a space? We have tested spaces in a lot of places, but maybe we missed something.

ok awesome i have found it there was a space in the path