Hi,
whe ni try to run my game to my android phone build will fail
i do not see android formats just name of my phone .
thanks in advancelink text
Hi,
whe ni try to run my game to my android phone build will fail
i do not see android formats just name of my phone .
thanks in advancelink text
this is what i see at launch
Hi ,
We have assigned someone to look into this issue with you, and they will respond as soon as they can. Please be patient and do not open any more posts for same report. Thanks for your patience.
We no longer show a list of formats there. It ended up being too confusing, so for Launch button, we choose best format for device.
If you need to test a particular format, you can Package your game from File menu.
Josh
can you take a look at log for why build failed
Hi .
Your screenshot shows that you have made some progress, editor is recognizing your Android device. However, as you are still seeing a packaging error, I’d like you to try something to test that you have TADP and Android SDK set up correctly.
If you would, please choose any of example game projects that are included with editor and attempt to package. I recommend Tappy Chicken as it is very small and should not take much time. When packaging, please choose ‘development’ for build configuration, and choose ‘ETC1’ for texture compression. Here is link from documentation with steps on how to complete this.
When Tappy has finished, please attach output logs to this thread, regardless of whether it fails or succeeds. Thanks very much, and good luck!
Hi ,
Please see my comment above, and try those steps for packaging a sample project. We need to see if your packaging can succeed and then we will dig into why your specific project has failed. Thanks very much!
Did you manually change SDK version you build with in your project settings? error is:
C:\NVPACK\android-sdk-windows\tools\ant\build.xml:483: SDK Build Tools revision (19.0.1) is too low for project ‘EndlessRunGame’. Minimum required is 19.1.0
By default, we do latest, but that means it should be able to use what it finds. It sounds like you changed a setting to be 19.1.0
Does that sound familiar?
it failed again with tappy chickenlink text
what do i need to do
how can we fix this
Ok, it looks like your Android SDK Platform-tools and Android SDK Build-tools are out of date. In NVPACK/android-sdk-windows run “SDK Manager.exe”. Make sure you have applied updates and have at least 19.0.1 Android SDK Build-tools installed.
hi when i set android-19 in place of latest it failed again
how can i update sdk build tools what do i need to do
i started a new project without any content just third person template i updated tools and now i recieve this
LogPlayLevel: Program.Main: ERROR: ERROR: Unable to find ant.bat (via %ANT_HOME% or %ANDROID_HOME%/…/eclipse/plugins/org.apache.ant*
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 28.270908
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
Ok game was pushed on phone but i recieved this error on my phone
How can i fix this or is my phone to weak for running ue4 games
MESSAGE:
default property warnings and errors:
Error CDO constructor(editableText): failed
to find /engine/fonts/roboto
Error: CDO constructor (editableTextBox):
Failed to find /engine/EngineFonts/Roboto
there are a lot more errors on my phone his screen
here are logs but it looks not complete when i look in output log of enginelink text
i can package it now succesful but when i try to install it sayed sd card missing and a other error connection or storage permission
hi i have tryed it with tappy chicken too same problem it looks like ue4 have no permission to install something on my phone how can i fix this?