Hi all !
Im looking to achieve a special effect, I have a animated tentacle mesh with classic bones chain, and I need to attach via bone socket a particle emitter to have an effect like this :
In fact, I need to create (via particles ?) such an effect, where simple geometrical shapes (boxes, spheres and triangles) move (and rotate) along the mesh surface…
Here is an Artwork :
The effect must begin from the base of the tentacle to the end.
I hope someonr will be able to help me with that !
Thank for your time.