NEED HELP: Code Building Issue - No Default Constructor Available

I tried to make things easier for myself, when making my own custom settings class.

USTRUCT(BlueprintType)
struct FWGD_CndMenu_Options_ListItem
{

    GENERATED_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CndMenu_Options")
	FText Text;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CndMenu_Options")
	int32 RawValue = 0;

    FWGD_CndMenu_Options_ListItem(const FText InText, const int32 InRawValue)
        : Text(InText), RawValue(InRawValue)
    {
    
    }

};

// Inside Header

TMap<ECndOptions_ListItemType, TArray<FWGD_CndMenu_Options_ListItem>> CndSettings_Items;

// Inside CPP

FName ST_LogicalName = StringTables.Table_Logic[Key_STR_MenuOptions];

CndSettings_Items.FindOrAdd(ListItemType);

		switch (ListItemType)
		{

		case PG4C2_GraphicsPreset:
		{

			// Quality level entries

			CndSettings_Items[ListItemType].Add(FWGD_CndMenu_Options_ListItem(FText::FromStringTable(ST_LogicalName, TEXT("UI_Option_Item_Quality_1")), 0));
			CndSettings_Items[ListItemType].Add(FWGD_CndMenu_Options_ListItem(FText::FromStringTable(ST_LogicalName, TEXT("UI_Option_Item_Quality_2")), 1));
			CndSettings_Items[ListItemType].Add(FWGD_CndMenu_Options_ListItem(FText::FromStringTable(ST_LogicalName, TEXT("UI_Option_Item_Quality_3")), 2));
			CndSettings_Items[ListItemType].Add(FWGD_CndMenu_Options_ListItem(FText::FromStringTable(ST_LogicalName, TEXT("UI_Option_Item_Quality_4")), 3));
			CndSettings_Items[ListItemType].Add(FWGD_CndMenu_Options_ListItem(FText::FromStringTable(ST_LogicalName, TEXT("UI_Option_Item_Quality_5")), 4));

			break;
		}

		}

}

But I keep getting the following errors:
‘FWGD_CndMenu_Options_ListItem’: no appropriate default constructor available
‘’: cannot convert from ‘const ECndOptions_ListItemType’ to ‘TTuple<KeyType,ValueType>’