Need help breaking down a material implementation

Hey Guys,

I’ve been trying and researching for a little while to begin approaching a specific material I need for a project but I’ve very quickly hit a wall with my technical knowledge and could really use some advice.

Essentially I’m trying to create an effect similar to the ability cones/radius/box in Wildstar (ie. Wildstar Beta - All Esper Skills with Animation - YouTube) - the blue circle or cone etc. projected on the meshes in-front of the character that indicates the effective area of the ability the character is using.

My first attempts have not been remotely close, its not an issue with the actual shape or color or panning shapes, but the projection on the surfaces…

Is there any way I can use a trigger or 3D object to apply these effects to any meshes that they intersect, or some kind of projection?

Any help or advice on tackling this will be very appreciated :slight_smile:

In this case I would just spawn a decal actor in front of the player -> it will project the texture on every surface :slight_smile: