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Need Help about texturing

Hi i have a problem in UE4 When i apply a texture to the material.
The texture isn’t at the good location what can i do?
Thanks for your Helps (Sorry for bad english i’m from France)
Best Regards

You will have to create a proper uv map for your mesh -> which 3d program do you use? :slight_smile:

I haven’t used BSP, but usually that has to do with th UV texture scaling and placement. When using static meshes, you can either make sure it lines up well in your 3D software, or use some mapping nodes in the material blueprint to scale and offset the texture coords. In the BSP it seems like the panning option would work to make the texture around.