envenger
(envenger)
May 30, 2014, 7:19pm
1
Hi…
I am trying to make a Sand material. I am a programmer so I don’t have any experience in shader creation.
Ignore the landscape I had built one quickly just for testing
this is the one with subsurface scattering
This is the material for it
Is this good enough or do i have to add some things extra?
And yes, how do I create sand for mobile games?
It looks horrible without subsurface scattering
Any changes extra I should do to make it look better? Like adding extra lights that only light the landscape etc?
It depends if you want to create a “real” sand material? -> then you should use a better sand texture
e.g ://www.cgtextures/texview.php?id=32630&PHPSESSID=3sqk9uqum79rdqrufncikafi40
Also add a stronger normal map to your current material, because at the moment it just looks like a flat plane and probably also a little bit of variation (take a look at the existing ground materials from epic games)
envenger
(envenger)
May 30, 2014, 8:47pm
3
The normal maps had error… The way i had written my shaders… Looks better now
Can you please post an updated screenshot? Did you use one of the cgtextures photos?
envenger
(envenger)
May 31, 2014, 10:31am
5
Haven’t used the cgtexture yet. Had said my 2d artist to edit ti a bit before using.
Some parts of it kind of has a white reflection which doesn’t make it look good though.
Like this