So i have a backend which takes care of player registration and login in-game. players can’t host a game themselves and have to send a request to backend and gets queued. when enough players are in queue a server should be created and pass the server info to the players and this parts that’s not clear for me. so far i can just start a UE4 server by running mygameServer.exe located in Win64 folder.
- For starting a server dynamiclly, all i have to have is some code opening the mygameServer.exe whenever needed? any extra parameters?
- If so how do i get the server info for my players that are needed to connect to the newly created server?
- Is there anything else i need or I’m missing?
Thanks in advance.