I’m still quite new to UE blueprinting and I’m a bit stuck, for my project, I created a dynamic list of Avatars that will have a button allowing the user to choose the avatar. Right now when I click an avatar with a test Print String, it prints all the rows from the Struct, this isn’t the behavior I would like, I would like the button to only print the row the avatar belongs to if you know what I mean. I’ve tried a few things, but here’s where I’m at.
I have a blueprint which has the Dynamic Scrollbox which will house the list of Avatars
THe graph here works fine as you can see I call the Update Avatar custom event and replace the button images etc, works great, but as you can see the OnClicked (Button_305) Event isn’t correct, what am I missing here? ANy help would be awesome. Thx!
Either bind it where widgets are created, or send the data to whatever blueprint needs it; here I’ve assumed it’s the Player Controller but the Game Mode may be more reasonable as it often deals with pawns:
@Everynone & @DomusLudus Scratch the above, it worked! I didn’t realize I had the Construct UI Widgets already in the chain and it was cancelling out the prior one! Big thx, I would’ve been stuck for awhile as I wasn’t aware of Expose on Spawn