I know this is pretty sloppy (green) but I can’t understand why this cast will fail, the only difference here from an educated guess, is that it can’t cast from a dynamically created widget?
Check your project settings.
Go to maps and modes and game instance should be near the bottom. You need to set it to your blueprint version “dinginy_inst”
Well dispatchers a usually more reserved to a subscriber model.
Classes subscribe to the dispatcher and then listen in on when it broadcasts it’s information.
Have you stepped through the code (marked the blueprint with f9) and checked where the cast fails?
So as an educated assumption by casting directly from a dynamically created object, you will have to make sure to grab its parent which is up another level?
And if you allow me a tip about the last screen in your first post, I should take a look at working with data tables instead of using structures directly, it’s much easier to work with data. you just have to save the ID
Hmm yeah I believed I used the 1st Get at one point and nothing happened? Yup I’m using tables, this struct is from another solution I had in the previous post I mentioned. Thx much for replying, I’ll try the 1st “Get” again.