Can someone please suggest me what to change or try to point me in the right direction? I have a:
-directional light as sun
-skylight with a hdr cubemap
-exponentialheight fog
-two postprocess volumes, the first for AO and the second one for everything else
Please give some hints 'cause I’m really stuck!
Thanks in advance,
marco
I would try making a skysphere with a HDR material (unlit, with the HDR texture plugged into emissive) and not use a texture in the skylight, but rather have the skylight sample the surroundings. Also, make sure (if you haven’t already) to match the directional light direction with the main light direction of the HDR texture. This usually works pretty well for me.