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General info:
I have been having issues trying to figure a good map size and detail level. Apart from that getting it so I don’t have to set the Z accesses to crazy levels (try to keep it below 300). I’m using a 3950x + 2080ti + 32gb ram and all the ssd space one could need. I have been trying to make an open world map that sits well. We have a lot of mobility skills. So I need a larger (less populated) map in some areas. As others are highly populated. (pre made the populated sections)
Problem:
I keep running into issues due to the Z point and how large the map should be without needing to spend 4 days per test to get a “feel”. The moment I get around 20,000x20,000 the maps start to feel large enough though the issue becomes it takes literally a day and a half to render the map. Though it looks like this is due to the amount of files? Is there a way to speed this up or get around it? Is there another program that would make life easier? In all honesty I can use a 20,000x20,000 flat map and import data from other files inside the project/make the landscape by hand. I have nothing better to do with my life.,