Need advice workflow of rendering product

Hi
I’m intent to use Unreal Engine 5 to render furniture product.
I think about create new Map, then import furniture model and rendering.
I will create new Map if I render new furniture product.

Is it good practice? Need advice.

Thank
Travis

Hello Travis,

I wonder why would you need to create a new map for every product?
Is there a need for unique environment for every product?
If yes, then probably you would have to create new map for every product.
If no, then there is no need for that, you can drop products in one map, and then use variant switch manager to switch between products, or material variants, or layouts of furniture, sky is the limit. ))

Hope it helps.

Regards,
Alex

Hi @Veseliy
I think about create new Map for each product because Each product I need to create camera angle suitable for product, make it turning. beside that I also need to add lighting to make it glossiness in some point. I need to precise organize and saving for next time if I need to come back and re-render.
I’m not sure creating too many Map will cost storage space?

With these info, do you have any suggest?

Thank
Travis

Let me put it this way:
there are a number of ways to organize your scenes, and creating one map per product is one of them, there is nothing wrong with that, if you think it will be easier for you. And no, level files are tiny, so it won’t need huge amount of hdd space.

How would i go about this(if the environment is the same across products):

  1. create the environemt for display
  2. add products, all of them, so that they are in one master level
  3. Create sub-level for every product, which will include the product itself and lighting needed for this product.

This way, camera animation could be shared between products, and all related settings will be in one place. And you can switch on-off your products.

But it is just one of the way to organize. There are just a lot of ways to do this. you can drop them all in one map, as i said, and use variant manager to control ligths, or move lights to separate levels, if they can be shared across products. There is just no right way to do it.
You can try one, and see if it fits your needs. Having master level with lights and animation makes sense if you have unique animations, cameras and environment for every product. Otherwise, I would share as much as possible, so that if I have 10 products, and i need to change animation, i won’t need to open every one as a separate map and change repeatedly the same thing.

Regards,
Alex