As the title suggest, i need some help. I’ve generally worked with other engines in smaller degrees and only done lighting in 3Ds max earlier, so it’s pretty new to me when it comes to Unreal Engine, which I’m also quite new with.
So to get right into it, i have two problems. One is that the light reflects through the wall and there is light reflection in the roof and on the floor, despite the light source being placed in another room. Another issue i have with this, is that you can see the reflection (as if the light was straight above you) of the “light bulb” from all the light sources as you walk around the rooms. The issue with this one is that you can see every one of them, despite there are only a small amount in each room.
My second issue is quite frustrating. When i try to build the lighting, it destroys a lot of the objects.
Before building Lighting:
After building Lighting:
While the first issue might have a easy explanation, i don’t really know where to look for the second one. And i’ve already spent hours a day to fix most of my issues so far, so now i’m here to ask the basic questions on the forum.
Last i was wondering if anyone had any advice on how to brighten the light up a little bit in the scene so it’s not pitch black, i can’t re-call what i did with the basic lighting, as i started in the Third Person package, but i know i can import them from another project. The setting is to be a horror scenario, and to remain dark where there is no intended light. However, it needs to be possible to navigate and make out, which i had an issue with earlier, and now that I’ve made it pitch black, i don’t see how i should light it up just slightly with the light sources being Point Light and Spot Lights. I’ve read a ton of stuff, and i use the manual most of the time, but now I’m at a full stop and don’t really know what to do in terms of lighting.
For anyone who helps me out, or just took your time to read this, thanks a bunch for your time! I can’t say how grateful i am!