Using flip-book style animations for eye blinks, which just calls on different textures for blinks and different expressions, but their is no transitions between these unless we were to manually create a ton of textures.
Is there some node or system in UE4 that could do anything like auto tweening in animation software, or the frame interpolation that is on most modern TVs to generate artificial inbetween frames? It doesn’t necessarily have to be accurate because the transitions would be fairly fast, just something to smooth out the motion.