Need A Little Help in setting Up Lighting Properly

Hey Guys,

I’m new to Unreal Engine . I wanted to try out **Dynamic Global illumination using Light Propagation Volume. ** I followed the steps lighting looks good . But when you observe in detail there are a few issues

  1. Room goes too bright when light is facing one of the walls
  2. When Light is entering through the window. The lighting looks flat . there is no color bleeding happening , looks cartoony
  3. What is the difference between Indirect Ilumination and Light Propagation Volume in **Post Processing Volume Settings **

Can anyone help me out to set it up properly so the lighting feels more "Natural"

Thanks a lot :wink: