Hey Guys,
I’m new to Unreal Engine . I wanted to try out **Dynamic Global illumination using Light Propagation Volume. ** I followed the steps lighting looks good . But when you observe in detail there are a few issues
- Room goes too bright when light is facing one of the walls
- When Light is entering through the window. The lighting looks flat . there is no color bleeding happening , looks cartoony
- What is the difference between Indirect Ilumination and Light Propagation Volume in **Post Processing Volume Settings **
Can anyone help me out to set it up properly so the lighting feels more "Natural"
Thanks a lot 