Hello,
So, is it necessary to disable sound effects and visual effects (Niagara/Cascade) when they are not on camera and far away?
(I did do some tests to see if the sound effects are disabled upon proximity. They seem to be, but I’m not 100% sure.)
An example of this would be, if there is a pot boiling water on the stove in the player’s kitchen, and sound effects of water boiling, and particle effects of steam and fire for the heat released are being initiated, would I have to include logic to turn these effects off?
Would they continue to run and use resources, even when the player has left the building?
I’m early in my game’s development, so I want to be as efficient as possible NOW.
If the niagara system is optimized, this small of an effect is unlikely to affect performance but I believe you’re looking for a video about culling? You can set the manual distance when the effect is not on camera AKA culling. So you wouldn’t have to write any logic.
You can use the Profiler to see if it or anything else uses significant resources