Necessary to disable SFX and VFX for Optimization?

Hello,
So, is it necessary to disable sound effects and visual effects (Niagara/Cascade) when they are not on camera and far away?

(I did do some tests to see if the sound effects are disabled upon proximity. They seem to be, but I’m not 100% sure.)

An example of this would be, if there is a pot boiling water on the stove in the player’s kitchen, and sound effects of water boiling, and particle effects of steam and fire for the heat released are being initiated, would I have to include logic to turn these effects off?

Would they continue to run and use resources, even when the player has left the building?

I’m early in my game’s development, so I want to be as efficient as possible NOW.

BUMP

If the niagara system is optimized, this small of an effect is unlikely to affect performance but I believe you’re looking for a video about culling? You can set the manual distance when the effect is not on camera AKA culling. So you wouldn’t have to write any logic.

You can use the Profiler to see if it or anything else uses significant resources

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Insightful!

I’ll take a look, and promote as solution if it nails my issue.

Thank you!

Finally got to look at the video.

This is done in Niagara.

I’ve been searching, but can’t find how to do the same in Cascade.

Maybe the terminology has changed, which is why I am having difficulty finding the answer.

Any help?

Sure, try this. There’s a setting in your particles that should do the trick.