I posted this in the forum but I fear it was perhaps not the best place to ask since my post got a little lost among the official submission posts.
Unity developer switching to Unreal here, finally. I make large open-world like landscapes. I am having a hard time deciding on a set of packages to purchase in the marketplace that will replicate my past work flow in Unity. I will simply summarize how I create my worlds in Unity and would like a similar solution in Unreal and which packages that are necessary to be purchased.
- Create and export height maps from World Machine
- Import tiled height maps into Unity (tiled height maps are necessary so I can cull parts of the landscape based on distance to the camera - helps performance a lot)
- Import splat maps for automatic texturing (steps 2 and 3 are one step actually)
- Apply Complete Terrain Shading to play with texture quality and performance
- Apply Vegetation Studio, which is a tool that automatically spawns foliage and other objects like rocks throughout your landscape, based on parameters such as height, slope, noise etc.
- Apply Enviro for sky and weather management
- Apply Volumetric Fog to make high distances invisible but also look natural
- Apply World Streamer to help cull all parts of the landscape that are far away and invisible to the camera
I hope that was simple enough to understand, the whole process at the moment for me takes about 30 minutes to 1 hour. I can have a playable and pretty complicated landscape ready to go in that short amount of a time. I am a total beginner to Unreal at the moment but have extensive knowledge of C++ with a Computer Sciences background, and about 3 to 4 years of experience in Unity.
I would like to know how I can replicate this flow with Unreal and which packages are necessary for it.
Thank you everybody in advance!