I’m having some problems producing a stereoscopic image in nDisplay using the dx12 graphics api.
I’m using UE 5.0.3 and a nvidia quadro with stereo activated.
The desired switchboard nDisplay settings are as follows:
Render API: dx12
Render Mode: Frame sequential
When I use dx11, I get a usable stero image.
When using dx12, the fps are roughly cut in half compared to mono render mode, but I don’t get a stereoscopic image.
Are there any solutions / information on this issue?
Any help would be really appreciated.