nDisplay projection squeezed

Hey all, we’re projecting onto a curved wall in the IncameraMain map (with elements added) of the Vitalii map. Picture attached of what we’re dealing with.

So we created a screen in Blender that is the exact size of the cyc in the studio space. We’ve placed it in the BP warpmesh to replace the flat screen that was working yesterday.
The image seems to meet the edges of our projection appropriately, but its trimming vertically. The wall’s 8m on the left and 10m to the right approximately and at a 90 degree angle.

My computer screen is 3840x2160.
Projectors are creating a 3840x1200 display

Here’s the cfg config file pasted here:
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[info] version=“23”

[cluster_node] id=“node_1” addr=“127.0.0.1” window=“wnd_1” master=“true” sound=“true”

[window] id=“wnd_1” viewports=“rtt_inner, vp_1” fullscreen=“false” WinX=“0” WinY=“0” ResX=“3840” ResY=“1200”

[viewport] id=“vp_1” x=“0” y=“0” width=“3840” height=“1200” projection=“proj_warp” buffer_ratio=“1”

[viewport] id=“rtt_inner” x=“0” y=“2160” width=“1920” height=“1080” projection=“proj_incamera” rtt=true

[projection] id=“proj_warp” type=“picp_mesh”
[projection] id=“proj_incamera” type=“camera”

[camera] id=“camera_static” loc=“X=0,Y=0,Z=0” parent=“socket_cam”

[scene_node] id=“origin” loc=“X=0,Y=0,Z=0” rot=“P=0,Y=0,R=0”
[scene_node] id=“eye_level” loc=“X=0,Y=0,Z=1.49” rot=“P=0,Y=0,R=0” parent=“cave_origin”

[scene_node] id=“column_1” loc=“X=10,Y=0,Z=0” rot=“P=0,Y=0,R=0” parent=“eye_level”
[scene_node] id=“display_1” loc=“X=0,Y=4,Z=0” rot=“P=0,Y=0,R=0” parent=“column_1”

[scene_node] id=“socket_cam” loc=“X=0,Y=0,Z=0” rot=“P=0,Y=0,R=0” parent=“eye_level”

[input] id=“ViveVRPN” type=“tracker” addr=“openvr/controller/LHR-35C82C41@127.0.0.1:3884” loc=“X=0,Y=0,Z=0” rot=“P=0,Y=0,R=0” front="-Z" right=“X” up=“Y”
[input] id=“MAxis” type=“analog” addr="Mouse0@127.0.0.1"
[input] id=“MButtons” type=“buttons” addr="Mouse0@127.0.0.1"
[input] id=“KButtons” type=“buttons” addr="Keyboard0@127.0.0.1"

[general] swap_sync_policy=“0”
[network] cln_conn_tries_amount=“10” cln_conn_retry_delay=“1000” game_start_timeout=“30000” barrier_wait_timeout=“5000”
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Any help very much appreciated! We’re sitting in front of it now still.