nDisplay plugin with 4.24 UE crash

Hello Everyone,

I have two machines one server and the other one client. I was able to make the VRPN server working on the server-side to get Vive tracker data and send it to the Unreal Engine project in the other machine. Here is the configuration file that I used on the client-side.

[info] version=22

[cluster_node] id=node_1 addr= master=true

[input] id=Vive_L type=tracker addr=openvr/controller/LHR-A2994F57@ loc=“X=0,Y=0,Z=0” rot=“P=0,Y=0,R=0” front="-Z" right=“X” up=“Y”
[input] id=Vive_R type=tracker addr=openvr/controller/LHR-72154CFE@ loc=“X=0,Y=0,Z=0” rot=“P=0,Y=0,R=0” front="-Z" right=“X” up=“Y”

I didn’t use nDisplay Lunecher and Listener because I just need to receive the Vive tracking data on the client-side. One problem I have that when I play the “Selected Viewport” many times is working perfectly, but when I play “VR Preview” for the first time is working but it not working after that and also crashes the project.

Any ideas on how to fix this problem?
Does nDisplay work with HMD?
Do I have to change the configuration file to run the project with HMD?
Does HMD consider a second node that I have to add to the config file?
Do I have to change anything in the project settings?