nDisplay Config File Writing

I am completely new to Unreal Engine and after reading the help file I’m just intimidated by the amount of code I have to learn to be able to get nDisplay working with just the template file. Is there any chance someone could take a look at my code to assist me in any way.

My code below:

[info] version=“23”

[cluster_node] id=“node_1” addr=“192.168.1.137” window=“wnd_1” master=“true” sound=“true”

[window] id=“wnd_1” viewports=“vp_1” fullscreen=“false” WinX=“0” WinY=“0” ResX=“3840” ResY=“1080”

[viewport] id=“vp_1” x=“0” y=“0” width=“3840” height=“1080” projection=“proj_simple_1”

[projection] id=“proj_simple_1” type=“simple” screen=“scr_1”

[screen] id=“scr_1” loc=“X=0,Y=0,Z=0” rot=“P=0,Y=0,R=0” size=“X=1,Y=0.3” parent=“display_1”

[camera] id=“camera_dynamic” loc=“X=0,Y=0,Z=0” parent=“socket_cam” eye_swap=“false” eye_dist=“0.064” force_offset=“0”

[scene_node] id=“cave_origin” loc=“X=0,Y=0,Z=0” rot=“P=0,Y=0,R=0”
[scene_node] id=“eye_level” loc=“X=0,Y=0,Z=1.25” rot=“P=0,Y=0,R=0” parent=“cave_origin”

	#[scene_node] id="column_1"     loc="X=0,Y=0,Z=0"      rot="P=0,Y=0,R=0" parent="eye_level"
		[scene_node] id="display_1"    loc="X=0,Y=0,Z=0"  rot="P=0,Y=0,R=0" parent="eye_level"


[scene_node] id="socket_cam"   loc="X=0,Y=0,Z=0"      rot="P=0,Y=0,R=0" parent="eye_level"

[input] id=“ViveVRPN” type=“tracker” addr=“openvr/tracker/LHR-FF7FDB40@localhost:3884” loc=“X=0,Y=0,Z=0” rot=“P=0,Y=0,R=0” front=“-Z” right=“X” up=“Y”
[input] id=“MAxis” type=“analog” addr="Mouse0@127.0.0.1"
[input] id=“MButtons” type=“buttons” addr="Mouse0@127.0.0.1"
[input] id=“KButtons” type=“buttons” addr="Keyboard0@127.0.0.1"

[general] swap_sync_policy=“1”

[network] cln_conn_tries_amount=“10” cln_conn_retry_delay=“1000” game_start_timeout=“30000” barrier_wait_timeout=“5000”

[custom] SampleArg1=“SampleVal1” SampleArg2=“SampleVal2”