[NDisplay] [5.6.0] Issue with Alpha masks in MPCDI based configuration

Hi all,

Running into this problem after upgrading from 5.5 to 5.6. My nDisplay configurations (which use the Explicit MPCDI format) no longer blend the edges of the projected images according to my Alpha masks. It seems as if those masks are being ignored now. In 5.5 I could see the edge blend effect in the preview and in game, but in 5.6 I cannot see the edge blends anywhere.

The alpha mask .pngs are the same ones used in UE5.5 (16bit GRAY formats) where they worked just fine. I’ve tried re-exporting the .ndisplay files from UE5.6 but no dice.

Has anyone else experienced this problem in 5.6?

Cheers

Looks like this was a bug and has been fixed in 5.6.1, at least in the preview window. I’ll update once tested on my nodes.