nDisplay 4.24 - What happened to DisplayClusterSettings???

Prior to 4.24, there was a class called “DisplayClusterSettings”, which let you set a config file path, and see your viewport placements in 3D space within the editor. This was not only helpful, but necessary to ensure proper config settings.

In 4.24, this class appears to be gone.

What is the new equivalent?

It bothers me that this is the only reference at all to this super useful function.

There is a class called DisplayClusterRootActor which you can add to the scene, this actor has inputs for showing the screens and the config file path. To find this I and my personal help me nothing works in unreal contact searched through the plugin source for an hour thought. Hinting at this feature in the documentation too would be much appreciated

nDisplay dev here!

24 was a huge game-changer.
We wiped out GameMode/Pawn dependencies and able to work with absolutely any project (except of 2D scrollers, etc)
As a result of those changes, we decided to change a few core blueprints. Our apologies for docs that coming late :slight_smile: