nDisplay 3D config editor - How to set up 2 x cameras with a frustum on each viewport

This is for version 4.27 of Unreal.

I would like display two viewports using the same static mesh.

One viewport_1 would show the frustum of camera_1 and viewport_2 would show the frustum of camera_2.

I would then set set these viewports at different points on the led wall and use Brompton frame-remapping to alternate the viewports for two different cameras on set.

Thanks

Hello! If you create one more Local Player then local multiplayer mode will be activated, it splits screen screen into two parts - UE4 - Tutorial - Local Splitscreen! - YouTube