NavMeshBoundsVolume for wall/ roof/ ball walking?

Hi, folks,

I am developing the VR project using the default VR template.

The teleport function is fantastic as it use NavMeshBoundsVolume to limit the player’s teleport bound.

However, I want to make the character be able to teleport not only on the object’s top but also it’s side, or even teleport to the wall and roof, which means I want to make the NavMeshBoundsVolume apply on these side.

Is it possible to do that? I find there is a spider nav plugin for UE4 but it seems not available now.

->ex: make the following image’s green part available. And can make player teleport to the roof, making it upside down

Thanks!