NavMeshBounds (possibly) breaking

Hi!

Have you tried checking if NavMeshBounds are loaded? You can do it in several ways:

  1. Detach from Pawn by pressing F8 (by default), and checking pressing P to show nav mesh in editor
  2. Use console command ShowFlag.Navigation 1 to show nav mesh during game

Also, how do you load game level from menu? Where are NavMeshBounds located (sub-level of your game level or not)?