NavMeshBounds (possibly) breaking

I don’t know if it’s the NavMeshBounds breaking, but it seems like that would be the case. For some reason, I boot up the game level from the viewport perfectly fine, but when I load up the menu screen level and hit the “play” button I made, it opens up the game level, but the A.I. I made doesn’t move. It plays the walking and running animation when it needs to, but they play in place. If anyone could find a fix or see if im doing anything wrong, that would be FANTASTIC!!!

Hi!

Have you tried checking if NavMeshBounds are loaded? You can do it in several ways:

  1. Detach from Pawn by pressing F8 (by default), and checking pressing P to show nav mesh in editor
  2. Use console command ShowFlag.Navigation 1 to show nav mesh during game

Also, how do you load game level from menu? Where are NavMeshBounds located (sub-level of your game level or not)?