Navmesh works in editor but moves under map when starting the game

Check that the “RecastNavMesh-Default” actor in your level is at the origin.

Try the following steps:

  • Delete “RecastNavMesh-Default”
  • Add a NavMeshBoundsVolume, this will add a new “RecastNavMesh-Default” at the origin
  • Delete the newly added NavMeshBoundsVolume

Edit: If this doesn’t work for you, try checking out this answer Nav Mesh moves when playing - World Creation - Epic Developer Community Forums

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